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Studio II

Studio II · Project 3

Based on primary, exploratory interviews with professionals and secondary resources that present how play therapies are delivered remotely in 2020-2021, I learned more about both the gighlights and difficulties of tele-play.

In this project, I summarized the findings with storyboards protraying a variety of exisiting play scenarios and methods, following with a map illustrating their properties and strengths. After that, I drew out storyboards of proposed models of remote play and made one into a prototype.

The storyboards illustrates the touchpoints and technologies used in each model, and are visual reminder of the relationship between therpists, play medium, and clients. There are advantages and disadvantages in each model to learn from. For instance, the documentation used in traditional face-to-face therapies inspires me to include a function to save the play scene for continuous play, or future reviews.

Expanded from the VR play space model, I then made wireframes and a prototype. It is not a complete representation of the proposed model but shows the selection of toys and the customization of the environments.

Reflections:

The digital transformation in play therapy is not going to be a straightforward solution to the issues around accessibility. However, providing options outside of the face-to-face model for therapist and clients may be beneficial to their approaches and adds flexibility to the play activities. The digital versions should not feel like an obstacle or distraction to the therapeutic process, but a continuation of what’s already been effective. More primary researches and experiments will be needed to find out what’s more effective and acceptable according to the standards of therapists and clients’ expectations.